#ifndef GAMEMOVES_H
#define GAMEMOVES_H

#include "Headers.h"
#include "Move.h"

class GameMoves
{
public:
    GameMoves();
    ~GameMoves();
    void addMove(Move *gMove);
    void addMove(int index, QString color, QString name);
    void addMove(int index, QString color, QString name, QString comm);
    int getSize();

    Moves * getMoves();
    //QString getMoveName(int number) const;
    //QString getMoveComm(int number) const;
private:
    Moves * _moves;
};

#endif // MOVESHISTORY_H
